Sony PS Vita
06:10
The PS Vita, Sony's second generation portable gaming console, hardly needs an introduction. It's been 7 years since the PSP
launched, and even though the device is about deep gameplay and quality
titles, the hardware was more than a little rusty. The world was more
than ready for something new from Sony. The PS Vita sells for $249 for
the WiFi only version and $299 for the WiFi plus AT&T 3G version.
The $349 first edition bundle that includes the WiFi + 3G PlayStation
Vita, a nicer than average rigid zipper case, 4 gig memory card, 6 AR
games cards and the game Little Deviants went on sale February 15, one
week before the non-bundle versions.
The Vita is simply an inspired piece of
hardware. This is the Sony of old that made cutting edge hardware with
exquisite designs. The Vita's overall design is reminiscent of the PSP
with a long oval shape, a relatively large display and analog and
digital controls. The Vita adds a second analog joystick for truly
excellent console-style gaming. This sets it apart from the PSP,
Nintendo DS family and all other mobile gaming platforms. For serious
gamers, it's a game changer. The PS Vita is gorgeous to look at, feels
solid (I haven't ripped out those analog sticks yet, despite 30 hours of
inspired play) and it's loaded with every feature in the book. The Vita
has a capacitive touchscreen, a rear touch panel, 6 axis control
(gyroscope, accelerometer and a digital compass too), front and rear
cameras (great for augmented reality gameplay, not so great for taking
stunning photos and video) and wireless access to the PS Store, social
networking and multi-player gaming.
The 5" OLED display runs at 960 x 544
pixels and the colors are eye-popping yet not overdone like Super AMOLED
smartphone displays. Blacks are rich and the screen is extremely sharp.
It's a touchscreen, and that means entering info using the virtual
keyboard is easy rather than the tedious affair on the PSP. Games can
use the touchscreen, the rear touch pad, gyro, accelerometer, the
cameras and GPS. Yes, it has a GPS and Google Maps too along with
Bluetooth 2.1 + EDR for headphones and headsets (not HID devices like
keyboards and mice). The console has front-facing stereo speakers that
provide surprisingly good separation but less than earth-shattering
volume. It also has a 3.5mm headphone/mic jack and a built-in mic.
The UI is designed for touch interaction
and is very intuitive (watch our video review to see it in action). A
child could learn it in a matter of minutes, as could even us less savvy
adults. Tap an icon to launch an app. Swipe sideways to switch between
running apps. Tap the top taskbar to view notifications, just like
Android. It's simple, trust me.
All isn't perfect: the glossy front face
loves fingerprints, though it cleans up easily. The glare isn't
forgiving outdoors, and while the AMOLED display looks stunning indoors,
it's not the best outdoors. A beach buddy this isn't unless you've got
some good umbrella shade. There's currently no video out to connect the
Vita to a TV, but the as of yet undefined expansion port up top under a
door next to the game card slot might provide a future video out
solution.
The WiFi + AT&T 3G model has a full
size SIM card on the side under a door, and you can get 250 meg
(laughably small) or a $30 3 gig/month plans from AT&T sans
contract. Personally, I'd pick the WiFi only model and use my smartphone
with its mobile hotspot feature for occasional wireless multi-player
gaming and social networking, but if you plan to use the feature heavily
and frequently, 3G can make sense. Likewise, if you're buying the Vita
for your child who won't have access to your smartphone, 3G could be
handy. Obviously, you won't download many Vita games using 3G given
their average 1 gig + file size. All models have WiFi 802.11b/g/n single
band 2.4GHz.
The Vita runs on a quad core ARM Cortex-A9 CPU (as does the Asus Eee Pad Transformer Prime Android tablet), and it has a quad core PowerVR SGX543MP4+ GPU (the quad core version of the dual core GPU used in the iPad 2 and iPhone 4S).
It packs impressive power and should be plenty good for several years
of good quality games. The launch Vita titles run fluently and our only
complaint are long load times at game start and when loading new
chapters/levels. CPU speed isn't disclosed. The Vita has multi-tasking
apps (though you can't run two games simultaneously), and doesn't bog
down with several apps running.
The Vita can play PSP downloadable
games from the PS Store on the Vita, and there are trial versions of
many Vita titles so you can test the game first--nice. You can transfer
PSP/PSone compatible games and media to and from a PS3, Mac or Windows
PC using the included USB cable (it's a removable part of the charger
cabling and is included). Quality games shouldn't be a problem, and the
launch titles include Uncharted: Golden Abyss, Marvel vs. Capcom 3,
Rayman Origins, wipeout 2048 and the ever-popular Lumines. Game prices
range from $9.99 for downloadable-only Vita titles to $39.99 for most
tier 1 games (Uncharted is the only $50 title at launch, and Lego Harry
Potter will cost $50 when it launches). There are plenty of PSP games
available for download from $5 to $20 on average, with a few coming in
higher. You can use two devices on a PSN account, so you can download
games you'd purchased for your PSP to the Vita. Sony uses a Wallet
system, where you'll use your credit card to put funds in the Wallet or
Playstation Network cards that are sold in $10, $20 and $50 amounts at
retail outlets like Best Buy. The UMD optical drive used in the PSP is
gone, instead the Vita uses a small cartridge that looks (and is) like a
small memory card. So your PSP UMD cartridges won't work, unlike
downloadable games.
The PS Vita has a memory card slot
that uses proprietary cards (some things never change). These aren't
cheap: a 4 gig card costs $20, the 8 gig is $30, 16 gigs is $60 and 32
gigs is $100. Ouch. And you'll need a card since there's no accessible
internal storage. Game saves, downloaded games (1 to 1.6 gigs apiece for
Vita titles) and downloaded movies and TV shows require a memory card. I
suggest you start with a larger card if you plan to download Vita games
or game trials and movies because swapping cards is a minor pain (you
must shut down before swapping a card, and who knows where your
currently needed game save is stored). Sony has an on-device video store
with solid movies for rent and purchase as well as TV shows. Netflix is
included, but there's no Adobe Flash or HTML 5 video for the otherwise
capable web browser.
0 comments